Skills:Telepathy

Courtesy of Seif:

Sense              Use your telepathic powers to seek out others. -- locate target

Lock               Focus your telepathic power to lock minds with someone. -- get a mindlock, this is area-dependent, and is a precursor to many abilities

Dissolve           Remove a mind lock. -- remove a mindlock

Glance             Look through the eyes of your subject. -- as if you LOOKed in the room of your mindlocked target

Telesense          Detect attempts to mindlock you. -- grants a def to detect mindlocks on you at a small mana drain

-- target has to COMPOSE or they'll run around like idiots
 * Fear             Fill your target's mind with an irrational fear.

Throw              Mentally push a subject in any direction. -- force your mindlocked target to move in a direction, ignores mass.

-- allows you to insert a 2-line illusion, even when off-balance at a short eq cost.
 * Hallucinate      Project an illusion into the mind of your subject.

-- afflicts with paralysis
 * Paralyse         Exert mental power to paralyse your subject.

Terror             Strike utter terror into the mind of your subject. -- causes your mindlocked target to run in a random direction, and they still have to COMPOSE after.

-- afflicts with confusion
 * Confuse          Disrupt and confuse your subject.

Suffuse            Suffuse the mind of your subject with mental energy. -- gives your mindlocked target some mana

-- drains mana from target
 * Drain            Draw mana from your subject's mind into your own.

Listen             Listen to all that your subject hears. -- lets you hear everything your mindlocked target hears

-- like assess and contemplate in one
 * Divine           Determine the health and mana levels of your subject.

Fullsense          Seek out all minds within your reach. -- sense everyone in the area

Isolate            Cut remote communication off from your subject. -- your mindlocked target can't use tells, CT, or GT

Link               Link minds with a fellow telepath. -- grant a link to another telepath, precursor to a few abilities

PsyCombat          Battling another telepath with the psychic arts. -- stupid little minigame alternative to combat.

-- disrupts eq, target must concentrate, nice cheap little setup that will never work against someone who knows their stuff: blackout, disrupt, radiance.
 * Disrupt          Destroy your opponent's mental equilibrium.

Mindsense          Seek out those with disabled telepathy. -- detect people who have lost at psycombat. stupid.

Transfer           Transfer a telepathic lock to a fellow telepath. -- transfer your mindlock to someone else.

-- afflict with epilepsy
 * Epilepsy         Throw your victim's nervous system into disarray.

-- afflict with peace
 * Pacify           Soothe all violent thoughts from your subject's mind.

Empathy            Establishing a physical link through your telepathy. -- channels some damage from mindlocked target to you, small mana drain.

-- afflict with stupidity
 * Stupidity        Induce idiocy in the mind of your opponent.

Command            Force a subject to do your bidding. -- force target to perform a single command, stopped by deafness.

Mindcloak          Stealth telepathy. -- makes your mindlocks undetectable by telesense

Hypersense         Hypersensitivity to telepathic activity. -- detect any attempts to mind lock in the area

-- afflict with amnesia. Worthless :)
 * Amnesia          Induce temporary forgetfulness into your subject.

Barrier            Throw up a telepathic barrier around your subject. -- grants a defense making it very hard to mindlock your target as long as they're with an allied telepath

Scan               Scan the mind of your subject. -- lets you see your mindlocked target's inventory

-- afflicts with deadening. Worthless.
 * Deadening        Dull your opponent's mind.

Travel             Cross great distances to your subject in a single step. -- requires a link, moves you to your mindlocked target

Mindnet            Cast a mental net about your surroundings. -- alerts you to anyone entering/exiting the area, steady mana drain.

-- deals damage to both health and mana, scales to int.
 * Crush            Attack your subject with a crushing psychic attack.

--gives slow-eq, cured by smoke laurel.
 * Daze             Hinder your subject's ability to recover equilibrium.

-- strips defs. Very nice :)
 * Strip            Strip the defences from your opponent.

Sapience           Instantly know your subject's thoughts and actions. -- see everything your mindlocked target does

Kainet             Cast out a mental net that will absorb Kai energy. -- gain kai from all offensive activity in the area, very nice in group combat

Clamp              Set a telepathic mind clamp about your subject. -- reduces mindlock's target's max hp and mp by 20%. Drops when you lose your lock. Beautiful.

Mask               Hide the effects of your mental manipulations. -- masks most telepathy afflictions, turn it on, afflict, turn it off.

Blackout           Cause a short-lived, total blackout to your subject. -- causes a blackout to your mindlocked target for 10s.

Scythe             Scythe through the bond between a subject and a spirit. -- causes the losingbond affliction

-- afflict with stupidity, epilepsy, and dizziness, cannot be masked
 * Batter           Devestate your opponents mind with an overwhelming attack.

Wrench             Transport your subject through the power of your mind. -- requires a link, teleport your mindlocked target to anyone standing outside anywhere in the world. Just don't drop your target into enemy guards, it's frowned upon.

Radiance           Destroy your subject with a single blast of mental energy. -- takes 60s to insta-kill your mindlocked target from out of the room. if they leave the area, you lose the lock and are off eq for the full 60s, if they find you, radiance stops, and you're off eq for the full 60s, and you -will- get cleaved.

Mindprints         Take a mindprint of your subject. -- take a mindprint of your mindlocked target making future mindlocks much easier to obtain.

A * indicates that the ability may be used without a mind lock if you are in the same room as your victim.